Developed by a team of five, Wickland is an indie arena FPS game heavily inspired by classic shooters of the 90’s such as Heretic, Hexen, and Quake. Morph into several different deadly beasts to use their own unique abilities, blaze through the map at insane speed to pick up power-ups, and fight your friend or foe in classic maze-like arena maps, just like the good old days. Wickland is only for PC and made for PC Gamers.
The open beta version of the game is available on our website: http://www.wicklandgame.com
Please help us get our game on Steam: http://steamcommunity.com/sharedfiles/filedetails/?id=298386874
MECHANICS & GAME RULES
•The game revolves around morphing, fighting, and killing the opponent’s beasts until the human character is defeated
•There are currently 8 beasts with their own unique range and close range abilities
•Each beast is just as powerful as the other and has its own health
•The beasts are unique, which means that once a beast has been taken by a player, it will not respawn until the beast has been killed
•Beast spawn-control is an important strategy to winning the game
•There are other power-ups to pick up such as armour, and health potions
•Wall-jumping is an ability that all characters can execute to increase momentum, perform trick jumps, and to take shortcuts
MORE DESCRIPTION
Our main inspiration and motivation for creating this game comes from our love for arena shooters, especially the 1 versus 1 duel mode that is often overlooked. The strategy and thought process involved in a duel can be daunting for new players, but we believe that by focusing our effort on making this mode the best possible duel experience, it could be enjoyed by many. We want to introduce players into the world of arena duelling, an experience where there aren’t any superficial rewards or perks. The enjoyment comes from the fight and the constant competition between the opposing players over resources. We believe that the ultimate reward is, through practice, the players’ own growth in skill and strategy that they develop as they play. We put a tremendous amount of effort to balance the game for duelling, and designed our game mechanics specifically for this mode. It is a game that can be picked up and played by anyone, but can also be difficult to master. We sincerely hope that this type of gameplay will be embrace by players who are looking for more depth in a competitive first person shooter genre.
We are a friendly bunch of passionate developers and we truly love what we do. So please let us know your thoughts and support us as we continue to develop this game. We are also planning to release new characters with a variety of weapon and utility based abilities as well as several new maps in the future. This is only the beginning of a long term commitment of love and labour to our project.
BETA GAMEPLAY TRAILER
ADDITIONAL INFO
We have written a rough game guide for our players, we will be updating this as we develop the game. For now this is the guide for the open beta:
http://madramsoftware.com/wickland/game-guide/