Indie developer, 4gency, today announced Steam Workshop support is now live for Habitat: A Thousand Generations In Orbit. The new Steam Workshop support will give players the chance to start creating their own unique space junk, as well as giving all Habitat players the option to use custom space junk content, either locally or downloaded from Steam Workshop. In coordination with the Steam Workshop support Habitat is currently having a 40% off sale through the Steam store all week long.
For players and creators, an in-game browsing interface allows players to quickly see the custom items they have created or subscribed to on Steam Workshop, and makes re-skinning easy.
For creators, an easy-to-use in-game editing interface will allow creators to import FBX models (exportable from many popular 3D modeling packages), select a custom texture, assign collision volumes, weld points for attachment to Habitat space stations, and set properties including mass and resource production. The created item can then be saved locally for use in-game or shared out with Steam Workshop so that others can download it and use it in their game.
This is just the first version of Steam Workshop support and more customizations and functionality will continue to come out with future updates. This update also includes a number of gameplay improvements and bug fixes.
An Early Access build for PC, Mac and Linux is now available through Steam, Amazon, Humble Store, GameFly, Gamer’s Gate, GreenMan Gaming and Nuuvem priced at $14.99, £10.99 and €14.99, but is currently 40% off on Steam.
Visit the website: www.jointhe509th.com ;
Steam’s Early Access: http://store.steampowered.com/app/299340
Follow us on Twitter: @4gency
In Habitat gamers have to build and manage the future homes of humanity from orbital debris they find in space junkyards surrounding Earth’s orbit. Leading their team of engineers, they will have to build and fly space stations in a zero gravity setting, mastering physics driven flight simulation to explore space. In order to thrive and grow they have to manage their population and their population’s environment. In the event of a threat they will have to turn their space stations into deadly weapons using pieces of debris picked up such as rockets, lasers and particle accelerators to fight and ultimately survive against attacks from the enemy. This is a space survival game where crisis is guaranteed and the only chance for survival is to be creative and decisive in the face of disaster.