This fall, Immuexa will release Tidepool, a storytelling game world with a natural language interface. Players code their characters by chatting with them. Nearly two years in development, Tidepool uses a custom-built game engine and multiplayer server that lets you sketch, animate, and share assets within non-linear, interactive stories.
“To learn real game development,” says Falconer, lead designer, “you need a deep tool that lets you craft complex behavior without bogging you down with syntax and other technical cruft.…