DotEmu, developer and publisher specializing in modern releases of beloved retro games, and Lizardcube, are thrilled to announce a series of Dev Diaries of Wonder Boy: The Dragon’s Trap.

En route to BitSummit 4th in Kyoto, Japan to debut this brand-new version of the popular game, Omar Cornut , development lead, and Ben Fiquet, art director, had the opportunity to meet Ryuichi Nishizawa, creator of the Wonder Boy series.

About Wonder Boy: The Dragon’s Trap
A good curse makes a good game (or so they say)! turned into a half-human, half-lizard monstrosity by the Meka-Dragon, a lonesome adventurer is facing the challenge of a lifetime! In search for a cure, our mutated anti-hero will explore the many traps of Monster Land… and defeat many stuff-throwing, curse-wielding dragons. How many more transformations can one hopeful body survive, as it turns into a Lizard, a Mouse, a Piranha, a Lion, and a Hawk… The six different forms of our shape-shifting hero make up the cast of this non-stop action-adventure platformer!

A huge interconnected world!
6 playable forms for our shape-shifting hero, with different abilities!
Dragons of all kinds! A Zombie Dragon! A Mummy Dragon! A Samurai Dragon!
An eye-patch wearing shop-keeper pig who may or may not provide a sense of warmth and direction!
Beautiful, hand-drawn animated graphics!
A memorable soundtrack, based on Shinichi Sakamoto’s originals, re-imagined and recorded with classical instruments!
…and more to be announced!

A cult classic

We took on making a modern version of the 1989 Master System / PC Engine cult classic created by Westone (Ryuichi Nishizawa, Takanori Kurihara, Hiromi Kurihara and Shinichi Sakamoto). With the help of Ryuichi Nishizawa (Westone), Shinji Fujiwara (LAT), and a relentless commitment of DotEmu to untangle a bunch of documents covered in pixellated dustwebs, we have licensed the IP to create this new version (a first since 1994).

Imagine if Zelda, Metroid and Mario had a love child.