Hi everyone! When we at Beatshapers announced #KILLALLZOMBIES for PS4 on August 8th 2014 we were not expecting to receive as much praise and anticipation for the game as we did, so thank you for helping us generate that and now we are back to provide a significant update on the game.
#KILLALLZOMBIES sees you attempting to survive wave after wave of enemy zombies with every wave increasing in difficulty as the complexity rises to provide a new experience different from that of the previous wave. You will find an ever expanding horde of zombies forming over time; therefore if you do not keep up with killing the zombies from the previous wave you will find that for instance one hundred zombies could be remaining from the previous wave with another wave incoming after you have survived a certain period of time to pile on the pressure with an even larger enemy count with nothing on their minds other than earning their meal for the day.
Streaming interactions gameplay trailer YouTube video: https://www.youtube.com/watch?v=dbwTE4Qo1pE
Official website http://beatshapers.com/zombies
Features:
•Bosses fights. Bosses are big enemies with unique attack mechanics in certain waves, you must find ways to evade any zombie bosses you encounter.
•Perks and weapons. The perks have a tremendous power to each of them that can shift the balance of power from the hordes of zombies surrounding you to the player and given when you have enough XP.
•Streaming interactions. When in broadcast mode there is a different element of gameplay available to the player in order to engage socially as we actually involve spectators within the gameplay, so they can interact with players while watching a live stream of you playing.
#KILLALLZOMBIES will receive post-launch support with further content and game modes patched into the game for free, therefore when the game launches today on the US PSN Store for $13.99 USD; you will be guaranteed to receive the full experience of the game. Game rated T with Blood and Violence descriptors.