“Fight only after creating conditions for victory.” – Toyotomi Hideyoshi
It’s the second half of the 16th century, in Japan for two hundred years the central power of the Ashikaga Shogunate has been progressively eroded by rebellious local daimyo. Decades of struggle among the warlords have divided the country and now they verge upon open war. Moreover, with the succession to the shogunate in doubt and a nation in economic distress, it is a time of reckoning for the noble families and their retainers, the Samurai. This is the time of great and ambitious lords, a time of honour and betrayal. This is the time of the nation at war. This is the Sengoku period!
Sengoku Jidai: Shadow of the Shogun is a turn-based tactical and strategic game set during this turbulent age. Developed in collaboration between Jayson Ng, an active member of the community, and Richard Bodley Scott, the mastermind behind Field of Glory and Pike & Shot. Their intent is to reproduce with high fidelity the Japanese Way-of-War of that time, thanks to an easy to use interface but a hard to master gameplay.
It builds on the highly successful predecessor Pike & Shot: Campaigns, adding some new features such as battlefield generals, fifteen historical battles from the Sengoku Jidai and the Imjin War, three historical campaigns, one sandbox campaign, and skirmish army lists from Japan, Korea, China, Manchuria and Mongolia covering the 16th and 17th centuries!
The game is coming out on Steam, Matrix Games and Slitherine on May 19th and is currently in beta.