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Atlas Reactor Free to All This Weekend; 11 Pro Tips To Get Ahead of the Game

Atlas Reactor, Trion Worlds’ turn-based battle arena PC game currently in Closed Beta, is hosting a free weekend for all players from now until Sunday, June 5. During this free weekend, anyone will be able to jump into Atlas Reactor and get a taste of the game’s fast-paced, simultaneous turn-based action.

To help get players up to speed quickly, here are 11 gameplay tips, straight from the Atlas Reactor development team, giving players the tools and knowledge they need to outsmart and outgun the competition. As Atlas Reactor requires players to think steps ahead of the competition in high-risk, high-stakes battles, all players both seasoned and new should take the time to heed these pro tips and get one step ahead of the game.

You’ll find the 11 tips included below.

Atlas Reactor reinvents tactical team play, combining competitive, fast-paced action with simultaneous turns. The game can be purchased now on Steam starting at £15.49, which includes permanent access to all Freelancers.

Eleven Tips To Ensure Victory For Your Atlas Reactor Freelancer

1. Dashes are incredibly useful. Use them to dodge Dash phase and Blast phase attacks, or even save allies by dashing into the path of a shot meant for them!
2. Sometimes the best move is standing still. Traps laid down during the Prep phase can punish players that Dash or Move.
3. Knockbacks and Pulls are very powerful when used in conjunction with Traps. These displacement effects always happen at the end of the Blast phase.
4. Being next to a wall will reduce damage taken from that direction by 50%, unless the attacker is also adjacent to you.
5. You can “chase” a player by right-clicking on an opponent (or Ally!). When you chase an opponent you will try to move where they move to. Chasers will move at the end of the Move phase.
6. If you think an enemy is going to chase you, make sure to run through some ally traps; you won’t take damage, but your enemy will!
7. Free Action abilities do not count towards the usual limit of 1 ability per turn; if you don’t use an ability, you can sprint (double movement), which can help get you back to the fight or out of a bad situation.
8. When choosing where to move, you can right-click more than once to set waypoints, which are great for moving around traps or through powerups on the way to your destination.
9. There are light indicators at the base of powerups that will tell you when they will spawn. Landing on one when all 3 light indicators are lit up means you will automatically get that powerup next round.
10. You can see powerups even in the fog of war. If you see one disappear you know an enemy is around that area.
11. During Decision Mode, mousing over an enemy will display the cooldowns of his abilities, letting you know if s/he can dash or not. Mousing over allies shows the abilities they are targeting this turn. Holding Alt will display all of this information at once. If you Alt + Click, you will ping the map.