Curve Digital is bringing indie hit Thomas Was Alone to the Wii U, Xbox One and PlayStation 4 consoles

Curve Digital and Mike Bithell Games partner up once again to offer more ways to play.

This week, Curve Digital is bringing indie hit Thomas Was Alone to the Wii U, Xbox One and PlayStation 4 consoles, meaning there are now more ways to play Mike Bithell’s emotional polygon platformer than ever before.

The game has been ported to the next generation consoles by Curve Digital, the same publisher and developer responsible for the original console versions on PlayStation 3 and Vita last year.

Thomas Was Alone launched on 21st November for Xbox One, while the game will be available today on the Nintendo eShop and the North American PSN store, with a European PSN releases following on the 26th.

The Xbox One and Wii U versions of Thomas Was Alone will be released with a special DLC level pack; Benjamin’s Flight, which provides a short back-story to the events of the main game and features three new characters, a familiar face and an exciting new character ability.

On PlayStation, any current owners of the game on PS3 or Vita will be able to download the main game for PS4 immediately upon release for no cost at all.

Curve Digital Managing Director Jason Perkins commented, “Thomas Was Alone was the very first title we published for an indie developer. Both Curve and the whole console indie world has come a long way since then, but it’s been great to get back to Thomas and produce brand new versions for those who missed it first time around.”

Thomas Was Alone and Benjamin’s Flight will be available as a single title on the Xbox One Store and Wii U eShop priced £6.99/€9.49/$10.99

On PS4, the main game will be available on the PSN store priced £5.99/€7.49/$9.99, and the DLC level pack Benjamin’s Flight will be priced at £1.99/€2.49/$3.49. The DLC is not available as part of the main purchase due to incompatibility with the Cross-Buy format.

Praise for Thomas Was Alone:

“It proves that you don’t need tens of millions of dollars and hundreds of staff to make a game story worth telling, just a good hook, an engaging vision, and a whole lot of heart.” Destructoid 9/10

“The understated aesthetic design and unusual co-op puzzles will absorb you for the game’s duration – the wit and personality of the writing, though, will stay with you for much longer.” IGN 8/10

Leave a Reply