Warning: call_user_func_array() expects parameter 1 to be a valid callback, class '' not found in /home/johnmbk/domains/gamecry.com/public_html/wp-includes/class-wp-hook.php on line 324 ‘GRUMZ’, THE FIRST INFINITE STOPPER, NOW AVAILABLE ON THE APPLE APP STORE AND GOOGLE PLAY. – GameCry.com

‘GRUMZ’, THE FIRST INFINITE STOPPER, NOW AVAILABLE ON THE APPLE APP STORE AND GOOGLE PLAY.

Picnic Game Labs introduces its premiere game release, Grumz. A geometric structure—glowing with energy and always on the move—bounces up and down on a vertical axis across the screen. It can be stopped momentarily by the player to avoid incoming enemies (Grumz) or to collect power-ups.

Grumz allows players to explore a fresh, new gameplay with a twist. By pressing and holding anywhere on the screen, players learn to control and master the continuous movement of the geometric structure. The players’ reflexes and play wits are challenged by avoiding the different types of incoming Grumz. Players can also collect multiple power-ups that enable offensive and defensive capabilities against the Grumz to survive and score big! A minimal visual aesthetic and dream-like sound design compliments the fresh gameplay concept, instantly pulling players into a game that belongs on every mobile device. Grumz has been awarded 1st place by industry judges for the Big Indie Pitch at the Montreal International Game Summit 2015. Describing the win, Matt Suckley of Pocket Gamer writes, “The fact that the game managed to impress the judges in only four minutes of gameplay is, to some extent, proof of its success in the moment-to-moment experience”. Jim Squires of Gamezebo names Grumz “One of the best mobile games of 2015”. Grumz has also been covered by Japan’s Famitsu business blog.

“Simplicity wins the day“ – Matt Suckley, Pocket Gamer

“It sounds simple, but (as you’d expect) gets challenging rather
quickly. There’s a beautiful minimalist approach to both the visuals
and the gameplay in Grumz.” – Jim Squires, Gamezebo