Induction is an abstract puzzle game about time travel and paradoxes. As you master its logic, Induction aims to rewire how you think about cause and effect. Developer Bryan Gale has now announced that Induction will be released February 7th, 2017
You are given the ability to jump through time, and must use this to solve puzzles by co-operating with your past selves. As you progress, you must choreograph your actions across multiple timelines, and explore the counter-intuitive possibilities your increasing powers permit. You will learn to construct seemingly impossible solutions, such as paradoxical time loops, where the future depends on the past and the past depends on the future.
Each of the more than 50 puzzles is crafted to give a unique view of the game’s meticulous internal logic, gently guiding players into realising the potential of their powers. Induction does not pander, but gives players the satisfaction of mastering an imaginary yet honest set of physical laws.
“My goal with Induction has been to take everything I love about movies about time travel, but also fix everything about them I hate”, says Bryan Gale. “I wanted to distil down all the cool, weird, stuff you see, into this very pure and focused experience. But I also wanted to avoid fudging the rules of time travel at all, and instead adhere strictly to a core set of principles for how time travel works”.
Accompanying Induction’s minimalist visuals is a rich and responsive ambient soundtrack by Melbourne-based electronic composer, broadcaster, and Gotye collaborator, Tim Shiel.
Induction will be available for Windows, Mac, and Linux.