Developed in a top secret lab over the course of the past 18 months, RGCD.DEV’s Pan-Dimensional Conga Combat is a rhythm-synchronised, old-school, score-chasing arcade game that plays like some alien coin-op from another dimension. Grab your Conganoid and join the Elder Gods in the competitive ceremonial slaughter of annoyingly happy (yet extremely deadly) geometric, pan-dimensional critters!
Conga Combat is not a typical arena-shooter. Defend yourself against the pan-dimensional ‘critters’ using your bullet tail, close enemy portals by looping around them and charge up your hyper-destructive mega-lazor by laying a path of bullets in front of the mindless, drifting ‘purploids’. Oh, and stay the hell out of the way of the ‘EVIL X’ – those dudes are BAD news!
Combining trippy visual effects and coffee-break sized bytes of hardcore action, Conga Combat can be played solo in either arcade or survival mode. Arcade plays like a typical coin-op, with the player starting from the beginning each game, jumping from dimension to dimension by achieving the ever-growing kill-quota on each stage. Alternatively, the ‘pure’ survival mode sees the player facing an endless horde of increasingly aggressive geometric critters in a single arena for as long as they can.
Got some people over for a gaming session? We’ve got you covered with our old-school, timed local-multiplayer mode where you can battle your against your friends and family for high-score supremacy!
Conga Combat features:
•Rhythm-synchronized arcade action!
•Eye-popping visual effects!
•Fast-paced play sessions that are perfect for that coffee-break adrenaline blast!
•Two different single-player modes from which you can unlock the game’s four dimensions!
•Local multiplayer high-score battle mode for up to four players!
•Four-track Renoise OST of heavy-weight acid/chip/funk breaks composed by Ilija ‘iLKke’ Melentijevic!
•A playable tutorial to explain those non-obvious alien game mechanics in full!
•Xbox 360 controller support (in addition to cursors, z/y and x)!
Artwork by Folmer Kelly (Wrassling, Battle Golf, Hot Tin Roof) and music and additional pixels from Ilija ‘iLKke’ Melentijevic (One More Line/Dash, OTTTD, Cat Astro Phi). Developed using GameMaker: Studio, with GML wizardry by Jamie Howard and James Monkman at RGCD.
Please give us your thumbs up and help Conga get onto Steam! Conga was a game designed for competitive score chasing, and we really want to get it onto Steam so that we can use their online leaderboards. Steam Greenlight.