Update: SNOW’s fourth milestone is now live on Steam via Early Access, includes Oculus DK2 support

Swedish developer Poppermost has announced that the fourth milestone of their open-world skiing game, SNOW, is now available on Steam via Early Access. This is the biggest advancement in the game’s development yet, and will be the last update prior to the upcoming launch of the Closed Beta. Here is a summary of the new features:
•Sound design: Every audio detail in the game, such as skis slashing through powder or the wind ruffling a skier’s jacket, is a sound effect captured at a real mountain.
•“Physicalized” skis: The movement of skis is now much more realistic.
•Grinding: Sliding on rails and other obstacles is now refined and much more fun.
•Music: New original tracks from Swedish artist Adrian Bood. The tracks can be heard on their own here: www.bit.ly/SNOWost
•Improved Oculus VR support: Poppermost recommends using only Oculus DK2 dev kits, to get the optimal experience. The “How to Play SNOW” guide: www.bit.ly/howtoSNOW has tips for setting up. •Flashlight: For skiing at night!
For a deeper dive into the details of the new features and fixes, check out Poppermost’s blog: http://www.snowthegame.com/uncategorized/m4-update-now/

Developed using Crytek’s proprietary CRYENGINE, SNOW is built to deliver the most realistic experience ever. All the restrictions that can weigh down traditional sports games have been removed, giving the player the freedom to explore the mountains in whichever way they see fit. Players can perform all the tricks and ‘jibs’ possible in real life. Freeskiing icons like Tanner Hall, Tom Wallisch and Russ Henshaw have helped with the game design in order to create the most authentic game experience possible. All the leading in-game brands are in there, including Res Bull, K2, Scott and Völkl.

Game site: www.snowthegame.com