Habitat Celebrates ‘Engineers in Space’ as Latest Game Features go Live in Early Access
Independent developer 4gency, in partnership with Versus Evil, today announced that the latest game feature updates to its upcoming space survival strategy game Habitat, have gone live in Early Access. To celebrate this substantial update, the team has also released a special “Day in the Life of an Engineer” trailer as part of a larger community campaign focused on celebrating the roles of Engineers in Habitat.
In addition to bug fixes and a new tutorial, the v0.4 update gives players access to a host of new and exciting additions to the game such as new enemy ships armed with a vast array of new weaponry such as saws, drills and cannons that can all be stolen for your own use, a new levelling, XP and progression system, a new game feature “Earth Delivery System” where players can order items from Earth, and of course lots more useful junk including a World War II submarine, Sputnik and a classic space capsule!
To celebrate the brave, daring and somewhat insane members of the 509th Orbital Engineering Battalion, the team has also unveiled their “Day in the Life of an Engineer” community campaign to give fans a very special insight into what life as an Engineer in Habitat is like. As well as unveiling a stunning new piece of artwork, gamers can now read about profiles on several of the tasks an engineer undertakes, watch a brand new trailer that highlights what a day in the life of an engineer is like, as well as read an exclusive interview with Randall T. Dallas, Master Tech Sergeant currently serving in the 509th.
The updated game now available to play through STEAM here: http://bit.ly/13HcliT.
In Habitat gamers have to build and manage the future homes of humanity from orbital debris they find in space junkyards surrounding Earth’s orbit. Leading their team of engineers, they will have to build and fly space stations in a zero gravity setting, mastering physics driven flight simulation to explore space. In order to thrive and grow they have to manage their population and their population’s environment. In the event of a threat they will have to turn their space stations into deadly weapons using pieces of debris picked up such as rockets, lasers and particle accelerators to fight and ultimately survive against attacks from the enemy. This is a space survival game where crisis is guaranteed and the only chance for survival is to be creative and decisive in the face of disaster.