We are pleased to announce Update 1.4 is now available on Steam Early Access.
It’s been almost 4 months now, since Early Access release. In that time, we have prepared 2 big updates and numerous hotfixes. We can see that we have done a great use of Steam Early Access listening to all of your comments, suggestions and implementing them where possible.
Now it’s high time for the new stuff in our game. Update 1.4 is now on and our dev team is working hard to prepare Update 1.5 and final release. Today we present the most important changes of this update:
1/ New enemy class – it’s going to be harder now,
2/ Protagonist melee attack – you ask, you get,
3/ A journal with quest log and lore information added – we’ll introduce you slowly to the storyline (we’re trying to avoid spoilers as much as possible)
4/ Lake map reworked and enlarged – now, you have access to more colors than brown and grey,
5/ New quests (on Lake map) – killing have to has some purpose
6/ Improved interface – and it’s going to be improved all the time
7/ New enemy animations (spawns and idles) – gotta find the all!
8/ Improved enemy perception – they should notice you much faster, so be careful
9/ AI re-works (spawns and pathfinding) – programmers permanent nightmare
10/ New enviro models (trees/rocks etc) – we’re still adding some live to this dead postapo world
11/ Instant bugfixing and more
Nicolas Games & IntoXicate Studios
You’re stepping into a world after the outbreak of war. A war in which nuclear warheads weren’t the ultimate means of destruction, rather a stage in a self-made apocalypse. A new weapon was used. Nobody heard about the Entropy charges before the Day Zero and a few remained to tell the story after.
Only two groups of people managed to survive the apocalyptic conflict. The first consisted of the lucky ones who found shelter in one of the ‘sanctuary cities’ hidden deep in the mountains. Their luck, however, was the first resource to run out. Soon it became obvious that these havens weren’t self-sufficient. After a few years the resources started to deplete and when they finally ran dry, worn out and embittered survivors once again were forced to find a new place to call home.
Today, former inhabitants of the sanctuary cities descended into the valleys in search of fertile soil, clean water and resources to process into fuel and tools. Thus begins the RECONQUEST – slow and ardous process of taking the land back from mutants and wildlife and rebuilding the lost cities and civilization.
As for the second group… their fate remains a mystery.
You’re one of the surviving members of the Corvin family. Your task is to find out what caused the annihilation of your family and execute vengeance upon the guilty.
Every night you’re haunted by nightmares. They’re somehow connected to the childhood. The problem is that you’re not really sure whether it is your childhood that you’re dreaming about.
The path you’ve taken is not an easy one. Along the way you’ll come to realize that there are powers at work in this barren world that don’t want you to know the truth.
Despite your neutrality, more than once you’ll find yourself entangled in intrigues. You will reveal many mysteries of the post-apocalyptic world. Maybe you’ll even discover the secrets of mythical ‘Pearl of Wastelands’, the image of which looms large in everyone’s mind.
Afterfall: Reconquest is a tale that will be spun in the form of periodically released episodes in which the player will be able to affect the fate of many characters and reveal the greatest secret of the post-apocalyptic world.