Attention all Strategy gamers and RTS fans! Mechanical Monocle’s Fractured State is AVAILABLE NOW on Steam Early Access and other major digital distribution channels. Celebrate the launch with us by grabbing it at a 15% discount from the $9.99 SRP.
As the Children of the Ancients sweep through the mining operations of the Northern Provinces, destroying all in their path, the Executor flexes the industrial might of the State to quell local rebellions. Laperia burns and Kimmel, the charismatic leader of the Children, will stop at nothing until the empire is reduced to flinders.
Grab some friends, choose a side, and join the fight. Command the Laperian Imperial Army or the Children of the Ancients and help forge the final version of Fractured State with the flames of war.
“We’re excited to finally get Fractured State in front of everyone! Your feedback will aid us greatly in helping get the game out of Early Access and ready for its official launch. Coming from a modding background I’m excited to finally make a standalone game. I can’t wait to collaborate with content creators to build the features they want to see and to tell the story of the Laperian conflict.”
– Matt Kelso, Mechanical Monocle
“It’s daunting to put our work-in-progress out to the masses, but doing so should help us craft the best experience possible. We know that the feedback and interaction we will get from the community, with the passion and insight they will bring, will allow us to fine tune our game for a better final product.”
– Todd Curtis, Mechanical Monocle
Unlike Real Time Strategy games that are centered around actions-per-minute, Fractured State refines its systems to do away with overly complex micromanagement and mass resource gathering. The resources players must manage in this urban landscape are troops, building occupation and time.
Each battle map is split up into territories. Occupy the most structures in a territory in order to maintain its control. Territories provide army-wide bonuses and increase the number of troops players can recruit and control. Buildings represent important strategic points as well and can unlock abilities, new units, passive bonuses, or squad refreshes.