Project Witchstone, the living world sandbox RPG from Omensight and Stories: The Path of Destinies developer Spearhead Games, wanders to PlayStation 4 and Xbox One in Q2 2020 alongside the previously-announced Windows PC version.
Drawing inspiration from classic pen-and-paper games, Project Witchstone offers unmatched freedom and opportunity to roleplay in a vibrant, reactive world. Every move adventurers make ripples outward into the environment, opening new doors and closing others, as dynamic systems intertwine to produce a one-of-a-kind experience tailored to the player’s actions.
Set on a newly-colonized continent where a patchwork of competing factions struggle against one another for control, Project Witchstone’s landscape is teeming with potential allies and adversaries to befriend, confront, double-cross, rob, swindle, and more. Everyone on this massive island has their own motivations, allegiances, and routines that connect with the people around them to form a bustling place filled with boundless potential.
Designed around choice and consequence, the world of Project Witchstone provides a canvas with near-endless possibilities that players are invited to explore, shape, plunder, or even destroy. There are a myriad of interweaving systems spanning from turn-based combat and dialogue trees to dice-based ability checks and subterfuge that wield influence over the world and allow travelers to write their own unique stories and decide the fate of this realm.