The new race of Orcs, Heroes, Champions and a dangerous world of Fire now added to Worlds of Magic in a massive update.

After a month since the initial Steam Early Access release Worlds of Magic – the 4X turn-based strategy game, has just been updated with a brand new race, unique adventurers that you can use to lead your armies and a completely new world with its unique features, resources and creatures. All available at once in a big update that has been just added to the game on Steam.

It’s been an extremely busy month for Wastelands Interactive – the team behind Worlds of Magic. After the release of the game on Steam Early Access developers were overflown with comments and feedback from both gamers and media that have done early previews already. Browsing through all those suggestions was a challenging experience but it resulted with a great number of improvements and fixes. And finally led to the first massive update that ads a whole list of new features to the game:

ORCS – play as a completely new race: the Orcs. These savage raiders are the perfect faction for early game expansion.

HEROES & CHAMPIONS – recruit unique adventurers to lead your armies: from mighty fighters to mystical wizards.

CRAFTING – forge magical artifacts, weapons, and armors. Imbue them with powerful enchantments and grant them to your heroes to bolster their power.

FIRE PLANE – explore a dangerous new world of Fire, with its own features, resources and creatures.

STRATEGIC VIEW – zoom out the map and enter the strategic view. Manage your empire and command your armies on a grander scale.


The world of Elannra was a land of beauty and enchantment, where the wise and powerful used magic to lift themselves to the heavens, seeking to become gods. It was their arrogance that destroyed the world; ripped its fabric apart at the very seams. The War of Ascension consumed it. And so they fled. Gateways were opened to new worlds, to new lands ripe for conquest. The Sorcerer lords of Elannra plunged through these portals taking their servants with them, intending to wage their immortal wars across the planes themselves.

But the magic of these worlds was different, it was not the open flowing source of Elannra. The Sorcerer lords had to begin again and learn the ways of this new magic. With their learning came power and with power conquest. Only victory will end this war. Only one Sorcerer can reign supreme!


Although being a completely new game from a design point of view, Worlds of Magic will be a true spiritual successor of Master of Magic, following the rules being an essence of the genre:
1.EXPLORE uniquely generated universes.
2.EXPAND your empire by building armies, recruiting mercenaries, and founding or capturing cities.
3.EXPLOIT resources and factions alike to increase your own power.
4.EXTERMINATE your enemies using the tools of war, magical spells or diplomacy.

To achieve those goals gamers will have in hand the following list of features:
•8 playable races
•7 planes of existence in a procedurally generated universe maps of up to 256×128 tiles (per plane)
•Over 10 terrain types
•Almost 30 world resources to exploit
•D20 battle combat mechanics
•Units gain experience
•Over 80 military units
•Over 40 wandering and summon-able units
•Over 40 world features to explore and conquer
•40 heroes and champions
•Over 400 spells divided into 13 spell circles
•Cast tactical, strategic, and global spells
•Create powerful artifacts to equip your heroes with
•Choose from 13 pre-made Sorcerer Lords or make your own
The game is planned to be released in Q1 2015 on PC, Mac and Linux. More information about Worlds of Magic can be found on the official website:

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