Development of TinyWars’ upcoming demo has progressed a significant bit since the last announcement of it reaching 30% completion, the team at Bizurk reports this week.
‘We estimate 30% completion based on the fact that we have done 5 out of the 15 waves that will be in the demo,’ Lead Developer Andrew Taraba had stated on the 9th of August.
‘The content of the waves has been planned out, but they have not been coded into the demo yet. What sounds awesome on paper can often need a lot more tweaking when put into the game. ‘
Since then the demo has seen a complete implementation of the ‘Tiny War’ levels – periodic occurrences wherein ‘Dark Magic’ takes over, levels switch to darker variations of their selves and players are prohibited from using the ‘Retry Wave’ feature for a pre-determined number of waves.
As demonstrated in the game-play preview of August 9th, failure in any one of the Dark Magic waves forces players to restart from the beginning of a Tiny War. With the demo’s Tiny War consuming up to 6 levels then, the total number of implemented levels has now reached a wholesome 11 of 15.
While focus also bounces between rendering incomplete animations and bug-fixing, Taraba also makes it a point to address several concerns brought up by the game’s social media following that are inclusive of –
Criticisms of level design being too small, the color palette being over-saturated, enemies appearing to be silly and overcrowded game-play.
Reiterating that the upcoming demo is meant to only serve as a means to develop the main game’s engine while offering a prototype for public consumption, he writes –
‘For the second demo that will actually be representational of the game in 2017, of course, perfection is our aim. For the upcoming demo/prototype though, a combination of releasing something into the wild and sprucing it up as much as possible is what is considered.’
‘It is being created specifically for the purposes of game-play mechanics only, with all gathered user feedback going towards the development of the main game. One should not be too concerned about things that might include: incomplete animations, non-uniform color scheme and so forth for now. ‘
The upcoming TinyWars prototype/first demo will be entering a period of closed beta testing over the course of September-October, with the team already accepting applications via its Facebook page.
Be sure to leave your interest in the same at the earliest; a bug-free version of the demo will be released to the public only after an estimated one month of closed testing thereafter.
Finally, as a prelude to the demo itself as well as a token of gratitude towards its growing community of anime-artists, Bizurk is currently organizing a DeviantArt based TinyWars Fan-Art contest till midnight of September the 12th this year.
Upto four winning categories have been allotted, with their respective winners being granted one of TinyWars’ official limited edition character wall scrolls seen attached herewith.
Participants are invited to send in an unlimited number of entries as long as they are restricted to one per day and are directly related to the game’s character base itself. For a complete set of rules and regulations, visit the competition’s official DeviantArt page.
This Press Release was brought to you by Higher Eclectic Ground, network for independent game talent to which TinyWars and the Bizurk Software team is currently affiliated. One can follow up on the game’s progress thus far and opt-in for E-mail updates via its Higher Eclectic Space.
About TinyWars
Developed by Bizurk Software, TinyWars is an upcoming game of the Tower Defence genre for PC, Android & iOS devices.
A journey of growth — both of characters involved and players themselves — its narrative encompasses a Tiny kingdom and its Tiny inhabitants, as they journey through the world and learn about things far greater than themselves while being under constant attack.
Following the tale of one such inhabitant, a young girl named Mary, said narrative will illustrate her pursuit of justice from those that belittle her as she journeys to save her Kingdom for good.
A large portion of 2016 has been devoted to the development of TinyWars’ first game-play demo. This demo, which stands scheduled for a late Q4-2016 release, will serve to help develop the TinyWars game engine while also presenting a playable prototype for public consumption that may not necessarily be representative of the main game.
A closed beta test of the same will transpire a month in advance, before all gathered user feedback is used towards developing a second demo that will be representational of the main game in 2017. Comprising of a portion of TinyWars’ soundtrack and early concept art meanwhile, a pre-gameplay demo is also available for download.