BETTER LATE THAN DEAD

Welcome to Excalibur’s first foray into the survival game genre. In Better Late Than DEAD you’ll explore an open sandbox environment which, depending on your choices, could or could not have a foreseeable end…

You awaken on an island with no memory. There’s a child’s photograph in your pocket. The child’s face means nothing to you. With no food, water or way to defend yourself you must venture forth to explore this mysterious island. Scattered erratically around the death trap that is this island are some huts and signs of a previous civilisation, it makes no sense as what looks like a previously uncharted island has evidence of previous inhabitants of a high calibre being able to build structures, but no one is around.

Strange markings and random letters keep appearing, KL1. Where have they gone? Who are you? Who is the child in the photograph? Is there any way off the island? What is the answer to KL1? Is anyone going to ever find you, alive or dead? To uncover the mysteries of the island and the past you must search for resources, fend off impending hungry animals, survive the cold rain causing sickness and hallucinations and locate a way to escape. Alternate between first and third person view, Better Late Than DEAD features a crafting system inspired by classic point and click adventure games.

You won’t stack items in a table but will create new ones by using actions like Cut & Tie. This will be the key to your survival as you create spears and staves to fight off vicious wolves and the other aggressive creatures that inhabit the island you must call home, well its home for now. Survival is the key, succumb to any weakness from any mistake and it could be your last.

The answers are waiting.

Game Features:
•Includes full colour manual detailing quick start and crafting guide to help you in your survival, for a real challenge try to not use it and work out the combinations to creating the key tools in your survival
•Craft items using a combination of objects and methods like cutting and tying
•Online Multiplayer, desperately search the island with others to hopefully find the truth
•Lose blood, break bones, become poisoned and stave off hunger and thirst in a desperate plea to survive
•Varying weather conditions affect gameplay and your well being
•Procedurally generated items will appear and the player must find them in order to leave the island or be trapped forever
•Dangerous animals including wolves, s dnakes and sharks will attempt to feast upon you
•Permadeath – Will you be able to escape the island or will you succumb to its dominating, seemingly never ending tropical landscape?

Available On Steam
About This Game
Explore an open sandbox environment which, depending on your intention, could have or could not have a foreseeable end. But as you investigate further, you may notice some suspicious activity including animals that would not normally be found in an area like this and some inconsistencies that lead to more questions. It is up to you to discover the answers.

Craft items, quench your thirst, satisfy your hunger, fend off animals… What will you really need to escape the island? The answers are waiting.
COMMUNITY DRIVEN
The community will help us plan what will come next! Would you like to see more items, animals or even locations to explore?
FEATURES:
• Uncover a story that unfolds with new updates
• Craft items using a combination of objects and methods like tying and cutting
• Online Multiplayer
• Lose blood, break bones, become poisoned and stave off hunger and thirst
• Varying weather conditions that affect gameplay
• Procedurally generated items that the player must find to leave the island
• Dangerous animals including wolves, snakes and bears
• Permadeath – Will you be able to escape the island or will you succumb to its menace?
DEVELOPMENT ROADMAP
The following are in development features that will be implemented within the first three months of development. We of course will expand upon this in the forums, as we will be implementing player suggestions over the next few months, but this is the minimum that we will deliver within the first three months of development.
◾Sleep system

◾Trap system

◾Bow and arrow (combat and crafting)

◾Aquatic animals, yes including sharks!

◾New Items

◾New crafting recipes

◾More island details

◾Keybinding

◾Better server handling (saving, loading, optimization, etc)

◾Dedicated server

◾More characters visual on multiplayer

◾Game story enhanced and evolved upon

◾Bug fixes (This is early access after all!)

◾Optimization (Very important, please help us with this!)