An open letter from tinyBuild CEO Alex Nichiporchik
•No Time to Explain has now sold 200k copies overall
•5 years ago we promised to bring it to PlayStation
•It was a rocky trip – detailed post why the original release sucked
•I dive deeper into what it means to us in today’s blog post
•Official blog post on PlayStation Blog
No Time to Explain was the first ever game from tinyBuild. It was the game that brought the company together, and funded our first foray into the world of publishing.
Almost exactly five years ago, we launched the game on Kickstarter. This was pre-Double Fine Adventure, when making any money at all on Kickstarter was deemed a great success, and we were one of these first Kickstarter video game successes.
Video game campaigns on Kickstarter get a lot of flak, thanks in part to developers not completely fulfilling their promises, and sometimes simply not following through on creating their games at all.
That’s why, for me personally, getting to finally take No Time to Explain all the way from Kickstarter, to troubled release, to Steam, and now finally PlayStation 4, is a dream come true. Seeing No Time on PlayStation was a pipedream, and yet here we are now, PlayStation-bound.
It’s the end of an era for myself and fellow tinyBuild co-founder Tom Brien, and we couldn’t have done it without such a wonderful, loving community around tinyBuild and No Time to Explain.
Thanks so much all, and enjoy No Time to Explain on PlayStation 4 on March 29.