Tenebrae Exhibits Loot/Inventory System, Outdoor Environment in Latest Gameplay Teaser (Video)

Higher Eclectic Ground – With the 2016 conference of the Global Top Round Accelerator Program afoot, Troglobytes Games builds upon the spectacle of Tenebrae: Twilight of the Gods’ April 2016 Teaser by means of an all new game-play preview.

This August Gameplay Teaser serves to highlight all major features associated with the very same build of the upcoming Metroidvania RPG that is being shown off at the conference in Cologne, Germany over the course of today and tomorrow.

These include one’s first look at Tenebrae’s outdoor environment, improved combat and control mechanics which have undergone a rewrite over the past couple of months in favour of quality.

The outdoor environment depicted on the other hand is one wherein Tenebrae’s tutorial ensues, which notably will be making its debut in the game’s Vertical Slice that is due for a September release this year.

The Teaser finally concludes with a look at Troglobytes’ implementation of Diablo-styled treasure chests & loot system that function by scattering collectable items for players to walk over and pick-up every time a chest is opened. This is of course accompanied by Tenebrae’s newly designed inventory management interface.

About Tenebrae: Twilight of The Gods
Tenebrae – Twilight of the Gods is a story-driven, fast-paced Action/Adventure RPG of the Metroidvania genre, paying homage to 80’s-90’s classics such as Ghost ‘n Goblins and Rastan Saga.
While deriving from the genre’s characteristic feature of encouraging exploration and character investment by consisting of large interconnected worlds to which access lays restricted by character ability, Tenebrae also promises to add fresh twists of its own. Currently in development for a PC and ID@Xbox release.