Relaxing Flow-based Adventure Game, Lumini Out Now on Steam!
Rising Star Games, in partnership with Netherlands-based developer, Speelbaars today releases the relaxing, flow-based adventure game, Lumini on Steam for PC, Mac, and Linux for £7.99/9.99 euros. A deluxe edition of Lumini, featuring the game and soundtrack is also available for £9.99/11.99 euros.
In Lumini, players take control of a swarm of the titular creatures – an ancient race that has been missing for thousands of years – and grow, evolve and keep the swarm safe during their challenging and perilous journey. Sail your Lumini through beautiful, time-worn landscapes, encounter mystical and bewildering creatures and solve ancient puzzles to discover why the Lumini vanished, while trying to restore peace and harmonic balance to their home planet.
Made by a nine person Dutch university team, this wonderfully relaxing game is an ambitious labour of love set to a beautiful and soothing soundtrack.
Lumini Key Features:
· Discover the history of the Lumini and their mysterious home world
· A mesmerizing flow-based experience with accessible controls and gameplay
· Divide your Lumini swarm and control both groups simultaneously to solve puzzles and unlock the mysteries of the Lumini home world
· Evolve your swarm into different species with unique abilities
· Immersive and fully adaptive audio score
· Deluxe edition packaged with soundtrack also available at launch
Music’s ability to soothe or counter stress has been linked in countless studies already, but you can see its true intention in Lumini, directly from Gijs Driesenaar (the composer’s) mouth:
“The music feels like a movie soundtrack but at the same time it has a lot of interactivity; it follows the player’s pace and actions, and the events that happen in the game. Music and sound is a very important aspect of Lumini, because it’s a relaxing game, it has a lot of emotional events and the game doesn’t tell the story through words, so I tried to tell the story through the music as well. And because there is no direct story telling, the only way to trigger deep emotions is through sound and music.”