Warning: call_user_func_array() expects parameter 1 to be a valid callback, class '' not found in /home/johnmbk/domains/gamecry.com/public_html/wp-includes/class-wp-hook.php on line 324 SWARM UNIVERSE: Arcade Shooter Game with Modding Focus (Video) – GameCry.com

SWARM UNIVERSE: Arcade Shooter Game with Modding Focus (Video)

Over the past four years, Dedication Games have been feverishly working on their second game SWARM UNIVERSE. It’s a fast-paced top-down shooter with a unique twist. The physics driven swarm gameplay is unseen in the genre, and the game features a sophisticated level editor.

SWARM UNIVERSE – What is it all about?
• Fast-paced action and highscores
• Single-player campaign
• Online-multiplayer (free for all & team-play for up to 8 players)
• Modding for rookies and professionals
• Unique, physics driven swarm gameplay

Based on Dedication Games’ 2010 release SWARM ARENA, SWARM UNIVERSE takes things to a new level. Countless hours went into every detail, from the basic experience of moving like a swarm, to detailed physics, story and design. Dedication Games even built their own engine to perfectly match the needs of this game.

The entertaining single-player campaign is hosted by virtual intelligence “Bot-7”. He guides the player through the game and pulls off a twisted chamber play with some unexpected turns. Furthermore SWARM UNIVERSE introduces online teamplay for up to 8 players. Accompanying the game’s core-content, Dedication Games plan to continuously create additional official content (single- and multiplayer) and share it through the Steam Workshop. Users are encouraged to do so as well, using the game’s fully integrated modding-toolkit.

MODDING – Enter the lab!
• Build new arenas and custom enemies
• Utilize scripting language and logic circuits
• Create whole new game-modes & cutscenes
• Share your creations through the Steam Workshop

SWARM UNIVERSE features a sophisticated level editor. 3D level geometry can be created by quickly drawing a few 2D-shapes on the ground. New enemies can be created using a powerful configuration system, changing looks and behavior. Levels can be controlled by connecting various components – such as sensors, doors, spawners and much more – to redstone-like logic circuits. And to top it off, Swarm Universe has its own scripting language which can be used to create cutscenes and complex new game-modes.

With the ability to execute custom code, there is really no limit to what users can come up with. The scope of modding could easily leave the whole top-down shooter genre behind.