Aftercharge, a 3v3 skirmisher about invisible attackers (Video)
Chainsawesome Games are proud to officially announce their new project, Aftercharge, a 3v3 asymmetrical battle between invisible robots and a squad of invincible guards. Six structures called extractors serve as the main objective for each side with the robots set to destroy them, and the guards tasked with defending them. Aftercharge will be releasing on PC and Consoles next year.
The game is set on distant planet Dusk 11 exploited by the Aftercharge corporation for the energy living at its core. The company is in trouble as their line of worker robots called workonics are defecting because of the planet’s unstable energy. The robotic uprising is putting the company’s extractors in danger. Initially built to avoid corporate espionage, the stealth workonics require a very special set of armaments to deal with. Aftercharge corp has no choice but to send its special enforcer squad to shut down the robots and protect their operations.
The other team are the enforcers, they are class-based and rely on an arsenal of weapons and abilities to spot and stop the workonics. They are invincible as no attack or abilities from the robots can harm them. Their weaponry uses energy rapidly and requires proximity with an extractor to recharge. To win the match, they need to successfully deactivate all three robots simultaneously.
In each match of Aftercharge, the workonics team have their objective to destroy all six extractors dispersed around the map. On top of their invisibility, these robots have the handy ability to boost each other back to life at any time provided they get close enough. This team must coordinate their attacks, create distractions, and combine their abilities to succeed.
“While Aftercharge is a shooter at first-glance, the core gameplay mechanic of invisible attackers against armed defenders was invented in a totally different space. It has enough in common with shooters so that fans of the genre will feel comfortable. With Aftercharge we wanted to play with the rules and bring new mechanics to create a quick-paced competitive experience that’s fresh, highly strategical, and yet approachable” – Laurent Mercure from Chainsawesome Games.
Which side will you take in the battle for control of Dusk 11’s precious resource? The stealthy robots with a vengeance or the troopers sent to stop them?