OBEY – debuts as Early Access

The first public version of OBEY is now available as Early Access via the Humble Store: http://www.obeygame.com/play/

OBEY is a highly asymmetrical multiplayer action game where winning means bribing and coercing opponents into helping you win.

We’ve all played games commanding AI units or team members. In OBEY you are instead positioned to command your opponents (human players) – and to be commanded by them. Players are always free to obey/disobey, it is up to them to deal with the consequences of their actions in the game.

Website: http://www.obeygame.com
OBEY Trailer: https://www.youtube.com/watch?v=WtXeErX7D0o
Video describing gameplay: https://www.youtube.com/watch?v=wpJVc-qJQU8
Gameplay video: https://www.youtube.com/watch?v=awUtuN7l_l8
Early Access: http://obeygame.com/play/

Press reactions:
“[the] mechanics help foster multiplayer dynamics that are amazing to watch unfold. In one game players might end up in a Totalitarian-style play style. In another, a bunny uprising, or flat-out anarchy may occur. Really, it’s up to each player and their acceptance/rejection of “obeying” that makes each match unique. Although there may be other games out there that foster such gameplay, I have definitely never played one before.” – Marcus Estrada, Cliqist.com

“…this is a tense, fast-paced King of the Hill-type encounter where the balance of power is constantly shifting and is not always in the hands of the only person with actual weaponry. Playing into the overlord’s hand can be more lucrative than attempting to constantly subvert, creating a bizarre and uncomfortably totalitarian-feeling experience, whereas once the dropship is eliminated complete anarchy can erupt with players casting off their tracking collars and bum-rushing the robot for control..” – Julian Aidan, hardcoregamer.com

“As games for the most part have clearly defined player interactions, be they competitive or cooperative, a new project [OBEY] plays with participants’ self-interests like few games do.”
– Luke Siuty , indiegamemag.com/

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