Poly Bridge to Launch July 12 After 160k+ Players in Early Access (Video)
Dry Cactus’ bridge-building simulator Poly Bridge has been an immense success since launching in Early Access a year ago, helping more than 160,000 would-be engineers put their bridge-building skills-or lack thereof-to the test… in a game, without jeopardizing the lives of innocent people with their totally unsafe bridge designs. Phew. On July 12, the game will emerge from Early Access with way more levels, totally new and improved game modes, enhanced artwork, online leaderboards, thousands of player-created levels, an innovative approach to Twitch streaming integration and more.
The game became a runaway hit when it launched on Early Access, thanks in part to its beloved GIF-export feature, allowing players to quickly share replays of their successful or horrendous bridge designs. Since its GIFs exploded in popularity on Reddit and across the web, more than 120,000 player replays have been uploaded. Players have also uploaded more than 7,000 creations to Steam Workshop, greatly extending the already-expansive game.
“The response to Poly Bridge has been incredible,” says creator Patrick Corrieri, who works from a small beach-town in New Zealand. “I started building this game on my own, shortly before my first son was born, and after receiving some amazing help for the artwork and music we launched into Early Access, and that was a whole new beginning. Working closely with the community to improve the game and add some amazing features that I would have never thought of myself, it’s been an awesome learning experience and one that has immensely impacted the life of our family.”
“…it’s been an awesome learning experience and one that has immensely impacted the life of our family.”
The final release retains all of the great features that made fans fall in love with Poly Bridge, including hours of physics-based puzzle solving in its Campaign and the wildly popular Sandbox mode, but kicks things up about, oh, three hundred notches… no, four hundred!
Differences between its launch in Early Access and the final release include, most notably:
· Level count for the Campaign has jumped from 36 to 105
· An entirely new Sandbox and Workshop modes that are way better than before
· Completely redone and significantly-improved artwork, with the addition of visual effects such as ambient occlusion and more
· More complex controls available, including multi-phase hydraulic controller, split joints, and all sorts of other technical mumbo-jumbo
· A new and improved user interface and in-game tools to build bridges
· Online leaderboards and rankings to add a competitive edge
· Unique Twitch integration that allows fans and viewers to make changes and improvements to broadcasters’ bridge designs in real time