RPG Fantasy Adventure Narborion Saga (Video)

Indie developer Liber Primus Games today announced that its RPG fantasy adventure, Narborion Saga is coming to Steam for PC in March. The PC version will provide an entirely new interpretation of the game totally unique to the PC platform having previously been released on the App Store for iPhone, iPad, iTouch as well as Amazon Kindle and Android on Google Play in December 2014.
Narborian Saga is an epic fantasy story written by Dr Tom Pollak, a professional novelist and former editor of Dragon, the popular Dungeon’s and Dragon’s role playing game magazine. Narborion Saga aims to immerse players into the world of an elaborate RPG fantasy through three major quests set within the same narrative. Players will command the fate of the story’s hero through dynamic non-linear storytelling and rogue-like dungeon exploration. The tale begins with a quest to find and rebuild the chapel of a long-forgotten Goddess and defeat the Master Vampire, Lord Malbor, agent of the God of Death and Magic. The second quest, The God of Orcs, players will need to delve deep into the forces of darkness to uncover a conspiracy of leadership with the mysterious new god of orcs. The third quest, The Swamp of a Thousand Paths tests players even further in an adventure to the Coastless Lake to destroy an ancient Wyrm in search of important artifacts.

“We’re excited to have successfully greenlit Narborion Saga on Steam to a PC audience,” said writer Dr Tom Pollak. “PC allows us to bring an entirely unique version of the series with dynamic rogue-like elements into the narrative to reach a whole new audience of fans”.
The PC version of Narborion Saga for Steam combines three main RPG quests and aims to double the amount of different weapons and armour available to players.Player Vs Player combat through duelling and the ability to learn spells will provide players with the opportunity to develop character abilities.The game will receive an entirely new visual look and chapters will no longer appear one after the other, like in a traditional gamebook, but are broken into small episodes and placed as locations on the game map.
Also unique to the PC version will be Map-based movement: to reach these episodes, players move their character on an overland map and several smaller maps (city maps, swamp, map of the dark forest). Whenever there’s something to do or discover, characters leave the map and enter a gamebook-styled narrative section.

Also as part of the visual upgrade in the move to PC the battle screen no longer looks like the empty tactical grid like it did before, trees, bushes, columns, campfires now embellish the battlefield, these elements, however, can also block the line-of-sight of archers, so movement is more important than ever.
Further details of the PC version will be revealed in February ahead of its launch in late March.