WarpBall blasts its way onto the Square Enix Collective (Video)
The sci-fi teleporting sports-fest warps it’s way onto Square Enix’s curated platform
Unruly Attractions, the small indie studio behind the 2015 puzzle platformer Standpoint have announced that their second project, WarpBall, has been selected as this weeks entry to the Square Enix Collective. Expected to be released in early 2017, WarpBall combines the traditional sport of football with futuristic teleportation, drawing influences from Speedball 2, Super Monday Night Combat and Cellfactor: Psychokinetic Wars.
“It’s an honour be to selected as part of the Square Enix Collective,” said Nathan John, lead developer and founder at Unruly Attractions. “So much of my younger days were spent playing Square Enix games, and now to see a post on WarpBall up on their website, right next to one talking about Final Fantasy? That’s a dream come true. It’s really driving us to work even harder to make the game even more fun.”
The current version of WarpBall has been in development since early 2015, after going through several prototypes and iterations exploring the core teleportation mechanic. Representing a futuristic version of football, players have the ability to teleport short distances around the pitch, resulting in intense, fast-paced but highly tactical gameplay. The game supports both online and offline multiplayer, and will be releasing on Xbox One, through the ID@Xbox program and got through Steam’s Greenlight program in less than 2 weeks.
WarpBall Game Description
A refreshingly different take on soccer games, WarpBall brings teleportation to the field, and runs with it.
Inspired by the retro classic Speedball 2, Monday Night Combat and the cult hit Cellfactor Psychokinetic Wars, WarpBall brings the fun and accessibility back into sports games.
WarpBall was selected as a part of the Square Enix Collective, and was Greenlit on Steam in less than 2 weeks. Prototypes of the game have been demoed at events including MineCon 2015, where it was played by Xbox Head Phil Spencer!
•Online and local multiplayer: Many indie games are local multiplayer only. Not us! Kick ass all round the world
•Lots of Replay Value: Between the arena layouts, character ability choices, and even player tactics, two matches of WarpBall can be very different experiences
•Character Customisation: Choose your character, ability and a procedurally generated skin.
•Single Player League: No friends? No problem! Single player leagues and trophys to keep yourself busy
•Easy to pick up: The basics of WarpBall are fast to pick up, although the game’s depth takes time to master!
•Awesome Soundtrack: 20-track electronic soundtrack sourced from the Outtalectual Collective!