Vigilantes, neo noir turn based tactics game

Justice is coming to Reiker City, as Timeslip Softworks announced the Steam early access release of Vigilantes, the neo noir turn based tactics game for PC. Vigilantes launched for Windows, Linux and Mac on 5 October 2017.

Vigilantes offers deep turn based combat with the player’s vigilantes going up against criminal gangs, and features attacks of opportunity, overwatch, delayed turns, a cover system, multiple attack modes for weapons, activated abilities, body part targeting, and much more. Intel gathering is crucial for overall progress in Vigilantes. Basic information about a gang’s presence in a city district can be gained through surveillance. However, to locate each gangs’ leadership and facilities, players must interrogate mid ranking gang members, using a variety of techniques, including administering truth serum. Vigilantes provides deep character development with the UPLIFT system, comprising 6 stats, 9 skills, and a host of perks, allowing players to customize their team to suit their play-style. Player can also build a base comprising 5 facilities (gym, library, firing range, workshop, surgery) which can be upgraded  to provide enhanced crafting options, buffs and free items.

Distinguishing Features:

  • Reactive Strategic AI: Each gang gains income based on their criminal activities. Depending on what the player does, the strategic AI will invest in recruitment, building buff providing facilities, or purchasing upgrades to improve their equipment, training, and cash flow.
  • A Novel Setting: A group of vigilantes in armed conflict with the criminal underworld of the declining city of Reiker provides a fresh setting for turn based tactical games.
  • Rival System: If an enemy is losing the fight, they may attempt to flee. Should they manage to escape, they will become more powerful, and must be faced again in the future.
  • Treatment Of Violence: Each criminal has a name, and it’s up to you to whether to use lethal attacks to inflict greater damage, or subdue them with non lethal methods. Can Sam save the city without being driven insane by violence, or will he become another object lesson on the dangers of idealism?