Torment: Tides Of Numenera
Torment tells a new story in a radically different setting: the Ninth World, the setting of Monte Cook’s tabletop RPG Numenera. It’s a science fantasy setting-not strictly fantasy, because it takes place in a future Earth built on technology that could conceivably exist (though certainly not with our current capabilities), but not strictly science fiction either, because the technology maintains a strong sense of weirdness and mystery akin to magic. This is especially true in Torment, where we prefer to emphasize the fantasy feel over sci-fi. Ninth Worlders don’t talk about androids, DNA, nanites, or computers, but rather constructs, nano-spirits, and ancient intelligences.
There might be a biomechanical alien that uses nanotechnology to phase through quantum dimensions, but even the Aeon Priests–the most educated of Ninth Worlders–wouldn’t use any of those words. An Aeon Priest might call it a trans dimensional visitant that uses the numenera to exist partially out of phase, while everyone else would just call it a demon.
• Deep & Challenging Story
• Earth One Billion Years in the Future
• Meaningful Choices & Consequences
• Handcrafted Conflicts